Unity3d Asset Store vs DIY

I’ve spent wasted a lot of money in the Asset store.

If you’re working in Unity, I’m sure you know how it goes. You need some functionality implemented, and you wonder if it makes sense to do it yourself. Surely it seems an awful lot of work to implement just that one feature… It doesn’t take long until you start browsing the asset store and find an asset that looks just right for the task. Most of the time, having no way to test if it will work for you, you buy the asset and import it in your project, only to be frustrated a while later that it isn’t working as you expected it to work. The no-refund policy of the asset store leaves you at the mercy of the author of the asset, and you might be lucky if you ever get your money back.

Surely, I’ve bought some assets that I have put to good use, but right now I have a total of eight assets, which weren’t exactly cheap, and which I have no use of. I should have learned to keep DIY the first couple of times I’ve burned myself buying assets.

If this experience has taught me anything, is that you should be damn 100% percent sure a particular asset will work for you. If not, then it might be a perfect opportunity to do it yourself, and learn new stuff in the process.

So, what is your experience with the asset store? Do 3rd party assets work for you? Do you prefer DIY? Let me know in the comments.

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