Unity

I have enough of you Apple.

It’s been a while now that I’ve been struggling to see solutions to mundane development issues with Swift/SpriteKit. On top of a constantly changing (but wonderful) Swift language requiring me to rewrite large portions of my source code every couple of months, I kept hitting bugs in the compiler and frameworks, and encountering issues with stuff that should just work in the first place.

A couple of days ago, I’ve decided to take another look at Unity and what has changed since the last time I’ve played with it a couple of years ago. It turns out, a whole lot! The support for 2D is amazing, the GUI system looks simple and powerful and none of the issues on the Apple platform seem to exist here. And although I really love Swift, I don’t see any problems switching over to C#…especially when it comes equipped with so many powerful libraries.

I am also looking forward to the prospect of having CoS run on pretty much any platform I want, and not just OS X and iOS. I know many of my friends will be glad for it.

I will spend a couple more days/weeks making sure that Unity has what it takes to suit the particularies of Call of Saregnar, then I will most probably jump on that bandwagon and hopefully, never look back.

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