A happily productive 2014 and a better 2015!

The past year has been good to me.

I have started the development of my first RPG – Call of Saregnar – and while I haven’t progressed as far as I would have liked, it is progress nevertheless. Having a full-time job and a 2 year old kid, there isn’t much time left to dedicate to my “geeky hobby” of making games.

Let’s take a look at some game-dev highlights for 2014:

  • Came out with the idea for the game 🙂
  • Wrote the world bible and created some rudimentary world maps
  • Created the functional specification for the game
  • Drew many of the in-game interface graphics
  • Coded the game’s city/village/location exploration system
  • Started working on the first tool – the map editor

Well, that’s not too bad, now that I look at it.

I will be happy if 2015 brings on that much progress as the past year did. Hopefully, soon I will have some visuals to back up my words.

Be sure to go check out the game development section on this site for more information on the game.

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